The Big Scary Motherfucker has an intensity rating of 327.67, which is one of three ratings RollerCoaster Tycoon 2 uses to measure the quality of a ride. On the Big Scary Motherfucker, riders can look forward to 63 drops and 31 inversions that would have your guts shooting out of your mouth if you somehow rode this monstrosity IRL. Vos achieved this through an enormous stretch of flat track that takes so long to cover that it overflows the game’s ride time metric and resets it back to seven seconds. The coaster’s average speed is roughly 100 times faster than the maximum possible coaster speed within the game-about 30,000 km/h- and it hits the maximum vertical track height multiple times. The coaster aficionado behind that insanely complicated project, Marcel Vos, has returned with another feat that pushes what can be done within the confines of this 15 year old game: a track he calls Big Scary Motherfucker. This allows players to create some of the most over-the-top projects you could fathom, including a working calculator. OpenRCT2, an open source fork of the game, fixed many of the bugs that were persistent in the original and removed some of the game's limitations. That’s because my garden preoccupation had come at the expense of the rest of my park.Such a beast shouldn’t have been possible in RollerCoaster Tycoon. There’s also an option to end a scenario early if you’ve met the conditions well before the timer runs out, which I had not. It’s a handy little tool when so much of your park’s life can feel like slow going. With everything ticking over nicely, I fast forward the game speed to watch the money roll in and sprint towards my completion goals. Inspired by the online servers, I try my hand at building a small barn using the miscellaneous pieces provided and stick a burger shop inside it. I end up pinching a wooden coaster, a suspended one and a cute-looking gentle car ride for later before having a little cry over my lack of talent.Īnnoyed that my coasters still have a long way to go, I leave the rides and park management side of things alone while I attempt to create some pretty gardens instead. Other servers are also a great source of ideas-I found myself poking around other peoples’ parks for any coaster designs I could save to use in my own parks. While, in theory, you could mess with other peoples’ builds, the community seems very welcoming and is happy to collaborate, even if your addition of a go-kart track uglies up a beautiful castle theme. You can either start your own park or join someone else’s server and start building. The multiplayer servers are a fun addition and source of inspiration if you don’t mind beating yourself up about how talented everyone else is compared to you. I’ve picked Forest Frontiers and Dynamite Dunes as my starter scenarios (you can also access the original RCT tracks in RCT2) to ease myself in while trying to add a few flourishes along the way. Instead of diving into new games in the genre, such as the excellent Planet Coaster and Parkitect, players continue to be drawn back to the simple isometric charms of RollerCoaster Tycoon, creating masterpieces in the process.įilled with nostalgia and the overconfidence that I too can become a master designer, I’ve decided to put OpenRCT2 through its paces and will hopefully manage to build some semi-decent rides in the process.
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It may come as a surprise to see the RCT community continuing to flourish 20 years on from the first game, and despite the fact that the most recent entry in the series by Atari hasn't been good enough. The project adds a load of new features, such as being able to fast forward your scenario and adding multiplayer, as well as fixing many old bugs and raising a lot of the game’s limits so you can create the park of your dreams. RollerCoaster Tycoon 3 may have been taken down on Steam, but the superior second entry in the series is still there to grab, and by downloading the open source OpenRCT2 Project alongside it, you’ll be able to unlock the game’s true potential.